C# Methods in MonoBehaviour and execution order In Unity, MonoBehaviour is a class that you can use to extend the functionality of a game object. When you attach a script derived from MonoBehaviour to a game object, HackingWithUnity 20 Feb 2023 · 2 min read
Unity Basic Import 2D Sprites in Unity Suppose we have a bunch of 2D resources, such as idle, run, and so on, and we want to import that in our 2D game with animation, here are few HackingWithUnity 19 Feb 2023 · 2 min read
Unity Tips GameManager Template in Unity Many game developer are using GameManager to manage the game status, do initialization and more in their games. So it is recommend for anyone who wants to have the same HackingWithUnity 18 Feb 2023 · 1 min read
Unity Basic [System.Serializable] in Unity [System.Serializable] is a C# attribute that can be applied to a class, struct, or field to indicate that it can be serialized by Unity's serialization system. By doing which HackingWithUnity 17 Feb 2023 · 1 min read
Unity Tips How to refer child game objects' instance in Unity Image you have a grouped objects in the hierarchy, Game object 1 has child game objects 1_0, 1_1 and 1_2 as following: So how do we get HackingWithUnity 16 Feb 2023 · 1 min read
Unity Basic Turn JSON string into Custom objects in Unity Store user's data or game's state in JSON, or fetch data from api call in game, Luckily, Unity does provide the JsonUtility to rescue, which can easily convert a json HackingWithUnity 16 Feb 2023 · 1 min read
Unity Basic Check user's IP address in Unity Although Unity does not provide a way on checking user's ip directly, still we can make a script to achieve that: using System.Collections; using System.Collections.Generic; using UnityEngine; HackingWithUnity 15 Feb 2023 · 1 min read
Unity Basic What is the difference between GameObject.FindObjectOfType and GetComponent In Unity, it is quite often to get a GameObject's component, such RigidBody or collision2D. There are a couple of ways of doing so, and GameObject.FindObjectOfType<>() ,GetComponent<>() are both HackingWithUnity 14 Feb 2023 · 1 min read
Unity Basic Canvas Render Mode in Unity Canvas is a key component of UI in Unity and Canvas render mode is the key of showing the canvas properly. There are 3 render modes at the moment in HackingWithUnity 13 Feb 2023 · 2 min read
C# PlayerPrefs in Unity and how to use it PlayerPrefs is a built-in class in Unity that provides an easy and native way to store and retrieve values. It can be used to save data such as user preferences, HackingWithUnity 11 Feb 2023 · 1 min read
C# 3 ways to check whether an element is in array in C# In C#, we can check if an element is in an array by using the System.Array class and its IndexOf method. Here's an example: string[] stringArray = { "text1", "text2", "text3" HackingWithUnity 10 Feb 2023 · 1 min read
Unity Tips How to prevent colliders from passing through each other Collisions with fast-moving objects are always a problem. A good way to ensure that you detect all collisions is to use Raycasting instead of relying on a physics simulation. This HackingWithUnity 22 Mar 2021 · 1 min read