Universal Render Pipeline formerly named the Lightweight Render Pipeline, which provides many pre-built functions that can help you quickly and easily optimize graphics and effects across a range of platforms.
However, when I was trying to follow some tutorials online I could not find the
Rendering under the main camera, the following is the screenshot of my project on the main camera inspector.
While on the tutorial as following:
Compared with two above main camera inspector, online tutorial's main camera has the a component named
Rendering. I tried to follow the Unity's URP tutorial but still has nothing. After spent hours on this problem, finally I made it working. The following are steps hope can help people met similar issues.
To use URP, your Unity must be V2019 and above.
Go to Unity, Window → Package Manager, and search Universal RP and Post Processing.
In the case I am using v7.3.1, and you can use latest version if you like.
Then here comes the most important step is missing from the official document. Under the project, create a folder named URP or any other name you like, then create → Rendering → Universal Render Pipeline → Pipeline Asset (Forward Renderer):
Then you will find there will be two files created under the project:
Those two files are the rendering pipelines contains basic rendering configurations.
Then In the Edit → Project Settings → Graphics, select the
UniversalRenderPipelineAsset (UniversalRenderPipelineAsset) for
Scriptable Render Pipeline Settings.
In the main camera, you will see the
Then in the hierarchy, create a global volume by right click under hierarchy → Volume → Global Volume
Then add the glow effects by
Add Override and setup the Boom attributes:
Now you can view the effects in the Game tab to see the effects, the following is when I increase the intensity to 10.
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