How to define and use Random in Unity using C#

How to define and use Random in Unity using C#

· 1 min read

Random number are quite often used Unity games, it help to create random position of enemies, attack range and so on. There are two main override methods in the Unity:

// public static float Range(float min, float max);
Random.Range(-10.0f, 10.0f);

// public static int Range(int min, int max);
Random.Range(0, 10);

The 1st output will be a float from between -10.0 and 10.0, note that -10.0 and 10.0 are inclusive.

The 2nd output will be an integer between 0 and 10. note that 0 is inclusive but 10 is exclusive.