Image we have a gameobject with a script SelfExplode
attached to it. We want this specific gameobject explode with 60 seconds after spawn.
Full script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelfExplode : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
StartCoroutine(WaitAndDestory(60.0f));
}
// Update is called once per frame
void Update()
{
}
private IEnumerator WaitAndDestory(float waitTime)
{
yield return new WaitForSeconds(waitTime);
Debug.Log("Waited for " + waitTime + " seconds");
Destroy(gameObject);
}
}
This can be used in scenarios such as a bullet/missile shot out and self destroyed in a certain time.