Although Unity does not provide a way on checking user's ip directly, still we can make a script to achieve that:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class PlayerAction : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
StartCoroutine(getIPRequest("https://api.ipify.org?format=json"));
}
private IEnumerator getIPRequest(string uri)
{
UnityWebRequest uwr = UnityWebRequest.Get(uri);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError || www.isHttpError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
}
The log should just print out the ip address.