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Use rich text in console output like a pro Unity Tips

Use rich text in console output like a pro

In Unity, the console is the most important place where we debug and output variables or objects. Here is an example of the console output in Unity: Is there anyway

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HackingWithUnity
20 Mar 2023 · 1 min read
Interface in C# explained with Unity examples C#

Interface in C# explained with Unity examples

Interface is another cornerstone concept in the Object-oriented Programming. They are not classes so that they can't have their own instances. Features of interface: * A class can implement more than

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HackingWithUnity
9 Mar 2023 · 1 min read
Polymorphism in Unity Unity Basic

Polymorphism in Unity

Like many other programming languages, Polymorphism is a feature of object-oriented programming that allows classes to have more than one type. Simply put, we can let a child class considered

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HackingWithUnity
3 Mar 2023 · 1 min read
Camera following in Unity Unity Basic

Camera following in Unity

Let the camera follow the character's movement in Game is quite often to see in games, such as Super Mario. Luckily Unity make it quite easy to implement by making

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HackingWithUnity
1 Mar 2023 · 1 min read
Rendering pipeline in Shader Shader

Rendering pipeline in Shader

The rendering pipeline, also named the graphics pipeline, is a series of stages that a graphics assets goes through to render an image on the user's screen. The reason why

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HackingWithUnity
28 Feb 2023 · 2 min read
CG/HLSL Data Types in Shader

CG/HLSL Data Types in Shader

In the article Introduction to Shader in Unity 2023, we already saw how to define a variable in Properties, and which provides a way we can adjust values on the

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HackingWithUnity
27 Feb 2023 · 2 min read
Shader Data Types

Shader Data Types

As mentioned in the Introduction to Shader in Unity, Unity provides tons of the Shader data types which can use to create fantastic visual effects. Here are more details on

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HackingWithUnity
26 Feb 2023 · 3 min read
Semantics in Shader

Semantics in Shader

After the example in the last article(), we have seen a couple of places using Semantics. In this article, we are going to have a look at the most common

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HackingWithUnity
25 Feb 2023 · 2 min read
SubShader in Unity

SubShader in Unity

As mentioned in the Introduction to Shader in Unity, we all know that a Shader must contain at least one SubShader, and maybe more than one SubShaders, which is the

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HackingWithUnity
24 Feb 2023 · 3 min read
Introduction to Shader in Unity

Introduction to Shader in Unity

Many of us have heard or even used Shader in the Unity game, so in the next coming few weeks, we will go through few hot topics on the Shader.

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HackingWithUnity
23 Feb 2023 · 5 min read
Quaternion in Unity Unity Basic

Quaternion in Unity

In Unity, Quaternion is used to represent rotation, which is a struct, contains 4 components, x, y, z and w, representing a gameobject's coordinator in the scene. We can use

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HackingWithUnity
22 Feb 2023 · 1 min read
How to auto destroy a game object after a few seconds in Unity C#

How to auto destroy a game object after a few seconds in Unity

Image we have a gameobject with a script SelfExplode attached to it. We want this specific gameobject explode with 60 seconds after spawn. Full script: using System.Collections; using System.

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HackingWithUnity
21 Feb 2023 · 1 min read
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